![]() Significantly reduced the amount of ties that could result from Simulated games.Several UI enhancements to help with text readability.When selecting the highest difficulty on a Solo Challenge, you will be defaulted to that difficulty when selecting “Play Next Challenge”.Fixed a rare crash when viewing “Search Trade Results”.Fixed a blocking interaction issue resulting in a graphical error.Removed the ‘Pass Rush On-Field Trainer’ overhead display in multiplayer practice to allow for easier multi-controller labbing.Fixed the receiver icons not appearing and the pitch sometimes falling short resulting in a fumble on the HB Toss Pass play. ![]() Fixed a rare issue causing the ball carrier to freeze during a fake-out vs.Addressed an issue causing a thrown pass to rarely warp back to a defender in a Strip Attempt.This will lead to the ability becoming less effective over time within modes like Franchise and Ultimate Team. Specific to Bench Press, as players’ stamina ratings increase, so does their fatigue recovery rate. DEV NOTE: One thing we want to make our players aware of relative to this ability (as well as many other abilities), is that as ratings increase, the overall impact will naturally decrease.Tuning to the Bench Press Ability so that it will no longer apply fatigue penalties on running plays also reduced the overall amount of fatigue impact when a receiver gets pressed in man coverage.Resolved the issue with the ‘Ball-Stuck-In-Hand’ celebration triggering too frequently.We’re confident this specific bug was the culprit for those still impacted. In this case, if a user had spammed a catch-mechanic on the previous play, in some cases that button-input data could carry over to the following play when holding the snap button for a longer period of time. ![]()
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